GRIP’s initial Steam post-launch updates are up!

What's up racers!

GRIP's gotten a few updates since launch last week on Steam, and we wanted to give you a list of the changes/fixes/improvements:

  • Updated laps and kills achievements to be more attainable (we can't math)
  • Crash bug fix for saving player progress state when playing in split-screen.
  • Steam avatars are now displayed correctly in many places within the MP UI.
  • Game Browser screen has been improved in terms of layout and interactivity.
  • Multiplayer lobby has been improved in terms of layout and interactivity.
  • Multiplayer spectator lobby has been improved in terms of layout and interactivity.
  • Bug fix for 3 or more players the garage where you can now all specify your vehicles (ongoing fixes).
  • Optional (see Game options) instantaneous look back / side when using the keyboard or assigned buttons.
  • Bot vehicles now matched against the player's progress level so you won’t be pitted against top-end vehicles when your XP level is low.
  • Spectators leaving MP games no longer reported in the HUD feed.
  • Bug fix for illegitimately attaining achievements when spectating a MP game.
  • Best lap times no longer recorded on leaderboards if they were achieved with catchup assistance.
  • Hit points for all vehicles now standardised, with arena game modes having less than race game modes to help increase the kill frequency.
  • Fixed Jahtra arena lighting.
  • Bug fix for MP game auto-start sometimes not kicking in.
  • Bug fix for MP game auto-start not aborting when appropriate.
  • Bug fix for occasional MP server exceptions related to player death and respawn.
  • Bug fix for the handling of apostrophes in capitalised text.
  • Bug fix for custom music occasionally playing over the top of stock music.
  • Bug fix for displaying the Best Damage Received statistic in the post-race statistics.
  • Bug fix for the unwanted Purchase popup in the garage.
  • Event progress bar now calculated more accurately at the end of game when the countdown begins in network games.
  • Bug fixes to prevent bad data entering the leaderboards.
  • Bug fixes for detecting the "I did it my way" achievement.
  • Bug fix in moving the player stats / game info panel to the left a bit to prevent it blurring with the moving machines
  • Improved the rendering, speed and usability of the leaderboard screen.
  • Bug fix for resetting new player’s data twice instead of just once.
  • Changed Kill / Death ratio to use a higher rendered range to try and separate players on the leaderboards.
  • Changed the tournament presets layout screen to match the layout of the garage presets screen which aided in foreign translation rendering.
  • Various other panel layout changes to accommodate foreign translations.
  • Fixed Vintek DLC link.
  • Improved the rendering of all character icons so we can see them more clearly in the UI.
  • Bug fix for wiping vehicle customisations along with the player's progress data for launch day.

Quite the list, right?

We're focusing on AI and the catch-up system for the next update. The aim is to make AI drivers more competitive and remove the negative aspects of the catch-up system, making it much less intrusive (if it's enabled). The result should be more balanced and fun races. Players can choose not to even use catch-up and still be able to have a competitive race. That said, results may vary online, as real players can be a handful wink


We're happy to see so many people having fun with the game! If you're itching for some multiplayer action, be sure to jump onto our Discord as it's a great place to connect with other players. There's even a list on the right side indicating which members are playing GRIP at any given moment.

We hope you'll enjoy what's coming next with GRIP. We've got a bunch of DLC planned including FREE racetracks!